"Today the ideal blockbuster is part of an entire universe of image-commodities and commodified experience, stage managed in all their myriad formats by a single media conglomerate. Should the consumer wish, video games, animated series, comic books, novels, role-playing games and fan communities, all interrelated to an unprecedented degree of detail, can ensure a near-total independence from the reality of others. The blockbusters of the 21st century, including Lord of the Rings, Harry Potter, The Matrix, Pirates of the Caribbean, and the granddaddy of them all, Star Wars, are not just movies, or even just stories: they are worlds unto themselves."
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The idea of wholly-produced 'worlds' that traverse media--realms into which the fan (however casual or hardcore) can immerse himself--has always appealed to me. Of course it's part & parcel of marketing, this profit-wringing through the variegation of 'image-commodities,' but there are some interesting things done with the possibility, like Mamoru Oshii's Kerberos, which I'd love to eventually delve into beyond the few films I've seen from the saga. I hope to finally get some thoughts on Tachigui--The Amazing Lives of the Fast Food Grifters up here.